Kybernetica.com > February 28, 2008

Cognitive Cellular Automata

Brain Hammer[Brain Hammer] I focus on questions concerning what the physical precursors were to the earliest evolved versions of intelligent life. I discuss how cellular automata might constitute an experimental platform for the exploration of such issues, since cellular automata offer a unified framework for the modeling of physical, biological, and psychological processes.

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Simple artificial life program source code

Herself's Artificial Intelligencehttp://herselfsai.com/2008/02/evolving-bugs.html [Herself's Artificial Intelligence] In a chapter of the book the author discusses early attempts at genetically evolving artificial life. He gives a rough algorithm and states he had all kinds of critters running around in just a few hundred generations.

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Posted at 12:31 PM

February 28, 2008

Cognitive Cellular Automata

Brain Hammer[Brain Hammer] I focus on questions concerning what the physical precursors were to the earliest evolved versions of intelligent life. I discuss how cellular automata might constitute an experimental platform for the exploration of such issues, since cellular automata offer a unified framework for the modeling of physical, biological, and psychological processes.

Read related posts for „Cognitive Cellular Automata“.

Posted at 12:32 PM

Simple artificial life program source code

Herself's Artificial Intelligencehttp://herselfsai.com/2008/02/evolving-bugs.html [Herself's Artificial Intelligence] In a chapter of the book the author discusses early attempts at genetically evolving artificial life. He gives a rough algorithm and states he had all kinds of critters running around in just a few hundred generations.

Read related posts for „Simple artificial life program source code“.

Posted at 12:31 PM

February 26, 2008

The Definitive Guide to Evolving Virtual Creatures

Game AI for Developershttp://aigamedev.com/videos/evolving-virtual-creatures [Game AI for Developers] AI research ties into games and simulations in many ways, but one of the most fascinating is the evolution of artificial life. Here’s a compilation of the best videos and white papers about applying genetic algorithms to generating the morphology and behavior of virtual embodied creatures in 3D worlds.

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Posted at 12:33 PM

A-Life, Emergent AI and STALKER: An Interview with Dmitriy Iassenev

Game AI for Developershttp://feeds.aigamedev.com/~r/AiGameDev/~3/241037914/stalker-alife [Game AI for Developers] Screenshot 2: Artificial life populating the area around Chernobyl. AC: Could you tell us more about how you implemented the A-Life?

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Posted at 12:32 PM

February 23, 2008

Artificial Life, Inc. Launches America's Next Top Model 10 Mobile Game

Newshttp://www.primenewswire.com/newsroom/news.html?ref=rss&d=136798 [News] In this exciting 4th installment by Artificial Life of the America's Next Top Model(tm) mobile game series, the player takes on the role of a backstage manager for a fashion show, coaching the models on how to rock the fashion world. The player must prepare the hair, makeup and wardrobe for all of the models, and make sure that they all make it to the runway wearing the correct style and hitting their marks on time in order to pass the many challenges.

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Posted at 12:32 PM

Evolving Virtual Creatures in 3D Simulations: 11 White Papers and ...

Game AI for Developershttp://feeds.aigamedev.com/~r/AiGameDev/~3/239722912/evolving-virtual-creatures [Game AI for Developers] AI research ties into games and simulations in many ways, but one of the most fascinating is the evolution of artificial life. Here’sa compilation of the best videos and white papers about applying genetic algorithms to generating the .

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Posted at 12:31 PM

February 21, 2008

Leonel Moura Generative Art as covers of MIT Artificial Life

Centopeia[Centopeia] Leonel Moura MIT Artificial Life cover Some of Leonel Moura’s works have made it to the covers of this years MIT Artificial Life magazine. The first one is out and features one of his works from the ”˜Swarm Paintings”˜ series.

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Posted at 12:31 PM

Thumbplay adds Artificial Life games

fiercemobilecontent[fiercemobilecontent] The Thumbplay catalog will add premium Artificial Life games including V-Girl, V-Boy, Bad Girls Club, Tokio Hotel and Lollipop. "The partnership with Thumbplay can further expand our coverage in [the U.S.], allowing more and more consumers to have easy access to our games," said Artificial Life CEO Eberhard Schoneburg in a prepared statement.

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Posted at 12:31 PM

February 19, 2008

Scientist Synthesizes Artificial Life

Digg / upcominghttp://digg.com/general_sciences/Scientist_Synthesizes_Artificial_Life [Digg / upcoming] So yesterday's announcement that J. Craig Venter, 61, had reached a major benchmark in the quest to synthesize artificial life came as little surprise to those familiar with his work.."

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Posted at 12:33 PM

February 14, 2008

My Answers to Survey About Second Life Rules

Artificial Boyhttp://adz.secondlifekid.com/2008/02/13/my-answers-to-survey-about-second-life-rules/ [Artificial Boy] […] unknown wrote an interesting post today onHere’s a quick excerptDebbie McCormick, et al, of the Behavioral Studies Department, School of Political and Social Inquiry, Monash University is doing a survey about “people’s attitudes toward law and order in Second Life”. Here are my answers to the …

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Posted at 12:32 PM

Design is bad -- or why artificial intelligence needs artificial life

Machines Like Us - Science News - Cutting Edge Science and Technology News[Machines Like Us - Science News - Cutting Edge Science and Technology News] A more sophisticated (hypothetical) AI might have the ability to "learn" to play more than one game, by trying strategies we don't specify until it happens upon something workable, improving all the while. This sophistication widens the domain in which the AI can be competent, but the domain is still fairly narrow: it's still only competent at board games, for example.

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Posted at 12:31 PM

February 12, 2008

Theo Jensen and mechanical artificial life

handcircus[handcircus] These strandbeests represent an entirely mechanical artificial life, deriving power from the wind, and as Jansen has evolved his designs he has supplemented them with ingenious devices for power storage, environment sensing (comparable .

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Posted at 12:32 PM

February 09, 2008

Creating Atificial Life -

Care2 News Network - Newly Submittedhttp://www.care2.com/news/member/185341883/630292 [Care2 News Network - Newly Submitted] DNA foundries, produce the raw material, required for creating artificial life, ..Synthetic..DNA The news of Synthia, the worlds first human made species, is just the latest, from a rapidly growing artificial life industry.

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Posted at 12:32 PM

February 07, 2008

Artificial letters added to life's alphabet

Latest nanotechnology companies, products, news...http://www.nanovip.com/node/5275 [Latest nanotechnology companies, products, news...] More generally, Romesberg notes that DNA and RNA are now being used for hundreds of purposes: for example, to build complex shapes, build complex nanostructures, silence disease genes, or even perform calculations. A new, unnatural, base pair could multiply and diversify these applications.

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Posted at 12:32 PM