Kybernetica.com > June 04, 2011

AI and Artificial Life in Video Games | Free-Book-Portal

[Free-Book-Portal] Examples of several A-Life enhancements in games are presented, and you’ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.

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May 19, 2011

Let there be (Artificial) Life! | En-Mercs comic

[En-Mercs comic] The difference between an Artificial Intelligence (AI) and an Artificial Life (ALife) is pretty interesting. An AI is taught with a top down approach to get about e.g.

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Posted at 12:39 PM

May 14, 2011

AI and Artificial Life in Video Games ”” Maniak's eBook

[Maniak's eBook] No User Responded in " AI and Artificial Life in Video Games ". Subscribes To Comments Post Rss | Leave A Trackback To This Post. Leave A Reply Below. Username (*required). Email Address (*private). Website (*optional) ...

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Posted at 12:33 PM

March 15, 2011

Paper: From Artificial Life to Artificial Embodiment « Tom Froese

[Tom Froese] We argue that this shift from cognitive science to consciousness science presents a novel challenge to the fields of AI, robotics and related synthetic approaches. AI has traditionally formed the central foundation of cognitive science, and progress in artificial life has helped to pioneer a new understanding of cognition as embodied, situated and dynamical.

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Posted at 12:34 PM

March 12, 2011

Biologically Inspired Artificial Intelligence for Computer Games ...

[Biologically Inspired Artificial Intelligence for Computer Games] received a BSc (Hons) in Computer & Electronic Engineering from the University of Strathclyde in 1993, an MSc with Distinction in Computer Science (AI) from the University of Essex in 1995 and a PhD (modelling the evolution of human language and languages) from the University of Paisley in 2003. He currently lectures a range of classes related to computer game development, and his research interests range from AI and Artificial Life for computer games to the use of game technology in education.

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Posted at 12:36 PM

July 22, 2010

AI and Artificial Life in Video Games

[Ebookee: Free Download eBooks Engine!] Examples of several A-Life enhancements in games are presented, and you-ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.

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Posted at 12:36 PM

July 20, 2010

AI and Artificial Life in Video Games » Download Free Computer ...

[Download Free Computer Ebooks - NET BOOKS] Examples of several A-Life enhancements in games are presented, and you-ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.

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Posted at 12:40 PM

July 03, 2010

AI and Artificial Life in Video Games by Guy W. Lecky-Thompso ...

[ahomedata.com] Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, .

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Posted at 12:33 PM

February 25, 2010

AI Game Engine Programming | by Brian Schwab | 2009 | ISBN ...

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Posted at 12:34 PM

December 08, 2009

ChatterBots Resources and Sites

[ChatterBots] AI Dreams - Forum for the Discussion of Artificial Intelligence and Linked Materials Such as Robotics, Character Design, Movies and New Technology

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Posted at 12:33 PM

October 29, 2009

AI & Artificial life « Intro to Texts and Technology

[Intro to Texts and Technology] Rarely does the scripting provide what I perceive to be morally ambiguous choices that don’t have clear ramifications for a character or user.  While there are exceptions, AI has yet to smoothly replicate the intricacy of choices and subtle behavior of real humans. Most games play out like e-literature in that dialogue choices drive the storyline down branching paths, rather than feeling like a “real” virtual world.  This probably explains the popularity of MMORGs - less scripting and more humanity.

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Posted at 12:34 PM

September 24, 2009

Abyss Monster AI: A Re-imagining of UO's Artificial Life Engine?

[Ultimate Online Forums] Hello All - I was doing a bit of casual wiki reading and stumbled across this paragraph under Ultima Online's entry: “Artificial Life Engine Starr.

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Posted at 12:35 PM

May 14, 2009

AI and Artificial Life in Video Games by Guy W. Lecky-Thompso

[FileDownloadFullFileDownloadFull] AI and Artificial Life in Video Games by Guy W. Lecky-ThompsonPublisher:Charles River Media | Number Of Pages:332 | Publication Date:2008-05-15 | ...

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Posted at 12:33 PM

AI and Artificial Life in Video Games » Free Computer, Programming ...

[_::FreeBooksClub.net - Free ebooks Center::_] Examples of several A-Life enhancements in games are presented, and you’ll investigate the potential pitfalls orosesing AI and how totroubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life inVideo Games is a great reference for both game programmers and game designers.

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Posted at 12:33 PM

May 09, 2009

AI and Artificial Life in Video Games » Download Free Computer ...

[Download Free Computer Ebooks - NET BOOKS] Net Books, download free ebook. Download eBooks without pay. All ebooks are free for download.

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Posted at 12:33 PM

July 01, 2008

GNU/Linux Artificial Intelligence & Artificial Life HOWTO

dzone: queued links[dzone: queued links] This howto mainly contains information about, and links to, various AI related software libraries, applications, etc. that work on the GNU/Linux platform.

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Posted at 12:32 PM

February 14, 2008

Design is bad -- or why artificial intelligence needs artificial life

Machines Like Us - Science News - Cutting Edge Science and Technology News[Machines Like Us - Science News - Cutting Edge Science and Technology News] A more sophisticated (hypothetical) AI might have the ability to "learn" to play more than one game, by trying strategies we don't specify until it happens upon something workable, improving all the while. This sophistication widens the domain in which the AI can be competent, but the domain is still fairly narrow: it's still only competent at board games, for example.

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Posted at 12:31 PM

December 31, 2006

AI Project Called GNOD

http://www.oubaas.com [ Oubaas] It’s called gnod, an artificial intelligence project that helps you find music you like (and that you probably wouldn’t like). Just enter the name of...

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Posted at 02:43 AM

August 31, 2006

Movie Review: Artificial Intelligence: AI (2001)

[The Metropolis Times] (although this was completely missed by normally perceptive Roger Ebert) David, a realistic "super toy" makes a journey to change from a robot to a "real boy." In order to become human, he must develop human flaws. After all, "if he was created to love, then it's reasonable to assume he knows how to hate."

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Posted at 02:43 AM

July 28, 2006

Hired Help

[The Speculist] Michael Anissimov writes that achieving Friendly AI is a serious proposition -- so serious, in fact, that we might ought to go ahead and pay somebody to do it.

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Posted at 02:44 AM

July 19, 2006

A Little History of Artificial Intelligence (1950-2006)

[Harry Chen Thinks Aloud - Innovation, Personal Finance, Digital Life, Internet, Technology & Current Affairs] AI is the science and engineering of intelligence machines, especially intelligent computer programs (see AI basic questions). In addition to robotics, other research topics of AI include speech recognition, expert systems, natural language processing, computer vision, heuristic classficiation, planning, logical inference, search, and the Semantic Web.

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Posted at 02:46 AM

June 16, 2006

Jay Barnson on AI

[News, opinions, articles, tips & tricks on game development with an Indie twist.] When I read Jay Barnson’s review of TGB last week, I made the mistake of not subscribing to his blog feed. Today, I went back to the blog by chance and found some great posts he has made recently on game AI.

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Posted at 02:46 AM