Kybernetica.com > AI Game Engine Programming | by Brian Schwab | 2009 | ISBN ...

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[Resource Sharing Forums] AI Game Engine Programming (Game Development Series): And, Part IV covers the move advanced techniques, including genetic algorithms, neural networks, artificial life, planning algorithms, and decision trees. The book concludes with Part V, which looks at "real game AI development.

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[EShare] AI, game, program, Charles River Media | EShare | Free Ebooks Share: Part III provides the actual code implementations for the basic AI techniques such as finite state machines, fuzzy state machines, message board systems, scripted systems, and location-based information systems. And, Part IV covers the move advanced techniques, including genetic algorithms, neural networks, artificial life, planning algorithms, and decision trees.

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