Kybernetica.com > Biota Live #11, Dropping ALife Into Games - Mar 29,2008

Biota LIVE: Understanding Artificial Lifehttp://www.blogtalkradio.com/biota/2008/03/29/Dropping-ALife-Into-Games [Biota LIVE: Understanding Artificial Life] This episode discusses the needs of an artificial life SDK for game development. It is part of "the one API/interface for artificial life in games" discussion.

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Biota LIVE: Understanding Artificial Lifehttp://www.blogtalkradio.com/biota/2008/04/05/How-To-Create-an-ALife-Start-Up [Biota LIVE: Understanding Artificial Life] Biota Live #12, How-To Create an ALife Start-Up - Apr 05,2008: What does it to create a company that specializes in artificial life? What does this kind of company look like? What's the profit model for these kinds of companies?

pseudo intellectualhttp://hetters.livejournal.com/22518.html [pseudo intellectual] hetters @ 2008-01-18T02:13:00: Broader definitions of life may also include theoretical non-carbon-based life and other alternative biology. Some forms of artificial life, however, especially wet artificial life, might alternatively be classified as real life.

virtual glyphs[virtual glyphs] Potential for an Artificial Life SDK -: Tom Barbalet of the Biota.org podcast has asked for feedback on the contents of an Artificial Life SDK. This would allow video game developers to hook their physics engine into an already-present software toolkit for representing ALife .

Mahound's Weblog[Mahound's Weblog] Podcast Favorites - Biota.org Conversations: This series of conversations on artificial life gathers different personalities from the ALife hobbyist and academic community, in order to debate different subjects in the Artificial Life field. I had the privilege to take part in the .

Gerall's Bloghttp://gkahla.net/blog/2007/10/16/potential-for-an-artificial-life-sdk/ [Gerall's Blog] Potential for an Artificial Life SDK: Tom Barbalet of the Biota.org podcast has asked for feedback on the contents of an Artificial Life SDK. This would allow video game developers to hook their physics engine into an already-present software toolkit for representing ALife .

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