Kybernetica.com > Programs that can learn game rules
[AiKnowledge.::I Think, I Do, Therefore I Exist::.] And with their diverse rules, they're also the perfect tools for exploring concepts in artificial intelligence (AI) and new approaches to programming, say Stanford computer scientists. The concept of general game playing is "drastically different," Genesereth said, from the computer programming done in the past to create programs like IBM's Deep Blue, which beat world chess champion Gary Kasparov in 1997.
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[Tech-blog.org] When computers play games artificial intelligence is the key ...: One of Genesereth's favorite games to illustrate the differences between human intelligence and computer intelligence is called "Hodge-podge." The game is really three separate games all running at the same time: chess, checkers and tic-tac-toe. Computers are miserable at the game, because they are unable to separate the consequence of a move in checkers from that of a move in chess, said Genesereth.
[Chess.verhelst.org] Computer Chess Programming: Artificial Intelligence: A Modern Approach introduces basic ideas in artificial intelligence from the perspective of building intelligent agents, which the authors define as “anything that can be viewed as perceiving its environment through sensors and acting upon the environment through effectors.” This textbook is up-to-date and is organized using the latest principles of good textbook design.
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