Kybernetica.com > Ragdoll Metaphysics: Milo and Kate, or Artificial People Are The ...

[Offworld] One, if "game engine development might become a secondary concern to character development: the research and development that makes up games could come [to] rely on creation of interesting artificial people", then game development times would balloon disproportionately to the added depth of experience gamers would get - sure, Alyx sounds diverting, but writing enough dialogue questions and responses (to make the experience realistic enough to avoid old-school text-adventure "I do not understand "suck"" pitfalls) would take years, and wouldn't really make the game any more compulsive... That is, assuming we're not talking about developing REAL AI.

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